#1  
Old 02-10-2006, 06:12 AM
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Does anyone here program video games?
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Old 03-12-2006, 01:15 PM
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i know how to program kiosk sytems...tell me if you need any help
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Old 03-12-2006, 01:33 PM
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Aldez,

I'm part of a team currently developing an MMORPG. As I've said in a different post, we recently lost a bunch of data, but we're slowly getting back on track - the Project Manager also had a load of stress at work recently, so we had another hiccup.

Anywho, the game is in closed-alpha development right now - there's not really much to do - the team is currently working on creating zones, models and systems (death, combat, buying, trading, spells, etc. etc. etc. etc. etc.).

So, to answer your question... yup. But not professionally. We're indie.
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Old 03-12-2006, 05:01 PM
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i wouldlove 2 be able to program games
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Old 03-12-2006, 05:31 PM
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then you should probably learn c++
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Old 03-12-2006, 05:40 PM
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Bah, programming isn't as much fun as it sounds. You want to get in to Music design for games, or better yet, modelling. That's what I'm trying to get in to. Bought 3ds Max 5, and been upgrading to the latest version since (except 8 ... not yet..), and still fail to be good.

Maybe one day... :P
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Old 03-12-2006, 05:42 PM
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everything takes some time and patience
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Old 03-12-2006, 06:31 PM
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For thoes who would like to make games:

If you are really looking into game developement, I encourage you to start at a lower level. I don't know what your skills are, but I started off using Game Maker.
=> http://www.gamemaker.nl/

After that, you may wish to move into learning programming, graphic design or music. Just depends on what you enjoyed the most.
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Old 03-12-2006, 11:55 PM
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Ahh, Game Maker, happy days.

Game Maker does help you get some of the basic skills - basic syntax of coding if() { dothis; } else { dothis ; } , etc., as well as having to design and plan ahead.

Design, Develop, Test, Debug.
Wash, Rinse, Repeat.

But, yeah. You'll never really make any fantastic games using GameMaker. I suggest investing in a game engine. A great one for individuals, the one which we're using, is the Torque Game Engine (TGE) - www.GarageGames.com .

Make sure you're willing to put in a lot of learning and time before investing. For me, it was worth it.
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Old 06-13-2006, 06:16 PM
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Hey kenner, you said that if you wanna learn to make games, you should learn C++.

I've only been working with C++ for five months, so I don't know all of the ins and outs of it yet. However, when you compile a C++ program, can't it only be run in DOS? and if thats true, how can you really make a game if it must be played in DOS?

If there is a way to write a C++ program that runs outside of DOS, please tell me how, I'd be very interested to learn more. thanks
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Old 07-22-2006, 12:27 PM
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I program.

PHP, JAVA, MysQL if have too aswell.

I make text Based games. I have made a FPS, and a simple push button game.

Not much but hey lol
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Old 07-27-2006, 09:35 PM
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Quote:
I've only been working with C++ for five months, so I don't know all of the ins and outs of it yet. However, when you compile a C++ program, can't it only be run in DOS? and if thats true, how can you really make a game if it must be played in DOS?
:P You have probably been working through some tutorials which teach you about basic things, try looking for basic win32 tutorials, cause thats where you get into programming applications for windows. Its sooo much more complex though.
Then you can move to DirectX a few years *ahem* later.

Also, plenty of GREAT games have been made with gamemaker, for example, legend of shadows won the retro-remakes contest recently and Ninja<3Pirate won the 4 elements contest at GameDev last year, so yeah lots of great games have been made.
But if you want to look into selling games, youll have to get rough and tough with something more advanced.
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Old 07-27-2006, 09:42 PM
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Doom was a good game and it ran in DOS...
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Old 07-28-2006, 04:08 AM
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Yes, but that was when DOS was where all games ran. Now, no one will purcahse DOS games. Most of them don't run on XP unless you tweak the compatibility.

C++ starts out on the command line. If you want to get into a language with easy GUI programming, get into Java. Since you already know the fundamentals of C++ (have you gotten into Classes and inheritance yet?) you should be able to start up with GUI right away. If you haven't done started working with objects, get that out of the way with java.

For packages, I would recommend swing, since awt is probably going to be deprecated soon.
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Old 07-28-2006, 05:29 AM
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Quote:
Originally posted by Dave@Mar 12 2006, 08:33 AM
Aldez,

I'm part of a team currently developing an MMORPG. As I've said in a different post, we recently lost a bunch of data, but we're slowly getting back on track - the Project Manager also had a load of stress at work recently, so we had another hiccup.

Anywho, the game is in closed-alpha development right now - there's not really much to do - the team is currently working on creating zones, models and systems (death, combat, buying, trading, spells, etc. etc. etc. etc. etc.).

So, to answer your question... yup. But not professionally. We're indie.
So hows that coming along or did it go down under?
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Old 08-07-2006, 06:53 PM
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I made a text based game, hosted it..and It sucked..so closed it..

Im going back to old stuff..

YOUTUBE FTW!!
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